"Lost in transit while on a colonist ship bound for the furthest edge of the galaxy, you awake decades later than you expected only to find yourself in the midst of a deep conspiracy threatening to destroy the Halcyon colony.
As you explore the furthest reaches of space and encounter a host of factions all vying for power, who you decide to become will determine the fate of everyone in Halcyon. In the corporate equation for the colony, you are the unplanned variable."

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As a lifelong fan of Fallout I was ecstatic to work with Leonard Boyarski and Tim Cain, along with the talented Communications team at Obsidian Entertainment, the amazing folks at Private Division, and Buddha Jones to reveal The Outer Worlds at the The Game Awards 2018.

It was an honor to create press materials, teaser assets, a large-scale display video loop, and the first-ever revealed screenshots; however, most of my work was behind the scenes as we developed the announcement and marketing assets around the fantastic mood that was already so clear in the game's development.

The passion and vision that the development team put into bringing The Outer Worlds to life made these assets and the announcement itself an absolute delight to work on. All the work we put into the announcement (and the work those teams continue to do) was to highlight the work of the actual heroes: the development team.

Stylized Press invite for the in-studio first look at The Outer Worlds prior to the reveal at The Game Awards

Pop-up teasers on the Obsidian webpage which played in-game jingles

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