UX Flows, UI Visual Development, Motion Graphics, VFX, and Technical Implementation focused on in-game UI (HUD), information clarity, systems, and accessibility.
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DESIGN LEADS: Celeste Pang (UI/UX), Jay Bacuetes (UX), Marco Mandim (UI)
UI/UX DESIGNERS: Daniel Peterson, Elaine Yang, Dohyeong Kim, Cynthia Lee, Anabelle Sarango, Justin Lancaster
ENGINEERS: Adam Schmidt, Chris Chen, Alex Serio, Christopher Bireley, Luke Hodgkinson, and many more
PRODUCERS: Vince Kudirka, Brallan Saucedo, Shu Fujita, Kenny Hudson
QA: Zachary Hart
ART DIRECTOR: Dion Rogers
*For more up-to-date examples of my work please go check out Overwatch 2!
Main Menu
     
PLAY Menu
     
Heroes Menu
   
HERO HUD
Spawn UI Animations &VFX
HUD Animations & VFX (Ability readied, Ultimate available, On Fire System, , Kill Feed, Activity Feed, etc.)
   
Round Score
UI Animations & VFX
   
Flashpoint Game Mode
UI Animations & VFX
   
Clash Game Mode Preview
Full end-to-end design: UX, UI, animations, & VFX
  
Overwatch 1 Hero Reworks
ORISA: new icons, weapon resource system, and ultimate HUD indicator
WRECKING BALL: new HUD indicators and icon (Adaptive Shield Distribute)
PHARAH: new icon and expanded resource system
  
Hero UI
SOJOURN: UI Animations & VFX
VENTURE: Icons; HUD; and UI animations &UI VFX
   
Kiriko Icons; HUD; and UI animations &UI VFX
   
PVE Missions
[Under Construction]
UX, UI Animations, & VFX
   
HUD Elements and Systems
[Under Construction]

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